When you're War, however, it's not about asking questions and putting the clues together, it's about messing people up with your Great Big Sword. Determined to get to the bottom of it all, off he trots to drill down through all the mystery and get to The Truth. War (the horseman) was found at the scene and he's taking the blame for it. We're talking the full-on, biblical four horsemen kind. We're not talking the nuclear kind, or the alien attack kind or the swine flu kind. Seldom has there been so literal an embodiment of that mentality as in Darksiders, however. It could be that it's a product of the ambiguous times we live in, but games makers seem to be a little bit obsessed with the End of the World as We Know it.
Post-apocalyptic settings seem to be the bread and butter of action/adventure-based games these days.