Players need read no further.Īspiring referees are advised to continue immediately on to Section II wherein are guidelines for constructing a campaign world and filling it with dungeons, monsters, and treasures, and advice on conducting adventures around these.
Players should begin with Section I which details characters that can be played, equipment and hirelings that can be had, and spells that are available to magic-using sorts. As heroes and wizards they will face its challenges, defeating monsters and winning fabulous treasures as they rise to fame or, if they are careless, vanish into obscurity. One player will referee the fantasy world while the others assume the role of adventurers and explore it. All that is needed to play is some basic stationery, a few friends, and a vivid imagination.
Bull Section I: Heroes & Magic Introductionĭelving Deeper is a gateway to realms where magic works and dragons are real, where elves and dwarfs fight alongside men against goblins and giants, and where a strong sword arm can carry the day in battle.